MARTINA FUSKOVA
GAME DESIGNER
Witchbound
A grand adventure awaits you in this open-world style story-driven game. You’ll explore scenes full of details for you to interact with using the skills, items, and prompts you acquire. These interactions lead to entries in the massive storybook full of branching narratives, puzzles, and illustrated cut-scenes. As each day ends you’ll recover from your adventures but just as the moon changes, so does the world around you. As events unfold you will learn more about your journey. Each and every decision you make matters.
Platforms: Boardgame Link: Kickstarter Status: In progress Team Size: 2
Role: Game Designer, Narrative Designer, Writer Date: August 2023 -
Project Development
The game is being developed by Thatcher Cohen (Dark Doll Games) who has been working on the game concept since 2022. I joined the project in August 2023 as a Game and Narrative Designer while Thatcher focuses on the art.
Responsibilities
Designed new gameplay mechanics (such as the reputation system) and redesigned existing ones (such as the time system)
Designed content of the game, such as encounters, quests and puzzles
Designed a battler mini-game
Wrote interactions and dialogues